Unit 2

Q1: Cyber Security is protecting computers, networks, programs and data through comp science tech and systems. Cyber Awareness is building knowledge attitudes and behaviours in protecting our info and assets. Cyber Safety is managing and collaborating online safely and responsibly.

Im not currently teaching this, but I do believe it is important as students are constantly online and need to be aware of the risks and their responsibilties.

Q2. Bring a range of items in to the classroom. Some have wired/no connection while others use networks. Let the children decipher which category they fall into and reflect on answers afterwards.

Q3. Really liked this one:

Activity 3: Computer Networks Scavenger Hunt

A computer network is a web of interconnected devices such as computers, printers, mobiles, tablets and modems that use communication protocols over digital networks to communicate with each other. As a classroom activity, primary students can explore networks around them, identifying various digital systems and peripheral devices. 

Australian Curriculum: Digital Technologies links relating to this topic include:

  • Year 3-4: Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)
  • Years 5-6: Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)

To start, introduce students to the key terminology: Wired, Wireless (Bluetooth) and Wireless (WiFi). An example image of the activity below could guide your own interpretation or you may download our PDF.

For younger students you might like to scaffold this activity by providing ready-made images of objects or words (e.g. printer, tablet, computer, robot). For middle to upper primary students, you can ask students to identify hardware and peripheral devices in their environment – either by taking a photo or by writing or drawing the object into the correct box. Older students could take this information they have collected and use it to build a pop quiz or Scratch guessing-game for their peers. 




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