Sharing Private and Personal Information

Start the lesson off by sharing this table and ask the students to add any additional examples.

Create a game where you collect public information but avoid private.  Demonstrate how to build a simple clicker game in Scratch 3.0 and then the students can score points for clicking on public information and loose points for clicking on private.

This would strengthen their knowledge as they differentiate between images that represent public information and images that represent private information.


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