Task- Option 2


  1. Create or find a classroom resource that teaches students about creating strong passwords, passcodes or passphrases.

You can play Mastermind with pencil and paper you play this by each student having a pencil and paper and getting them to play it in pairs. I have done this before on one of my placements and most of the students loved it. I found it on this site:

https://www.wikihow.com/Play-Mastermind-With-a-Pencil-and-a-Piece-of-Paper

The steps for it are:
1) Choose eight numbers; for example 1-8

 

2) Choose who is who. One player becomes the codemaker, the other is the codebreaker

 

3) Choose 4 numbers. The code maker chooses a pattern of four different numbers; for example 1 2 3 4.

 

4) Try guessing the pattern. The codebreaker tries to guess the pattern, in both order and number, within twelve (or ten, or eight) turns. Each guess is made by writing a row of four numbers.

 

5) Provide feedback. After each guess the code maker provides feedback by placing from zero to four key dots next to the guess

 

6) Create a response code.

A full key dot is placed for each code number from the guess which is correct in both number and position. An empty dot indicates the existence of a correct number placed in the wrong position. Put first the empty dots and secondly the full ones.

 

7) Keep making guesses. Once feedback is provided, another guess is made; guesses and feedback continue to alternate until either the codebreaker guesses correctly, or twelve (or ten, or eight) incorrect guesses are made.

 

 

8) Score. The codemaker gets one point for each guess a codebreaker makes. An extra point is earned by the codemaker if the codebreaker doesn’t guess the pattern exactly in the last guess. The winner is the one who has the most points after the agreed-upon number of games are played.

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